Jabali Studio FAQ
Answers to the most common Jabali Studio questions. If something isn’t working, see Troubleshooting.
Sign-in and account
Section titled “Sign-in and account”How do I sign in to Jabali Studio?
Section titled “How do I sign in to Jabali Studio?”Launch the app and click Continue with Google or Continue with Discord. A browser window opens. Approve the sign-in there and return to Studio. See Sign in to Jabali Studio.
Game access and sync
Section titled “Game access and sync”Where are my games from Jabali Web?
Section titled “Where are my games from Jabali Web?”After you sign in, click Your Projects. Your games from Jabali Web that can be edited in Studio are listed there. See Open and manage projects.
Can I open my FriendJam games in Jabali Studio?
Section titled “Can I open my FriendJam games in Jabali Studio?”Yes. Click the game in your library and choose Proceed with Jabali Studio. Once imported, you can’t edit the game in FriendJam anymore. See Open a FriendJam game.
What does it mean when a project is archived?
Section titled “What does it mean when a project is archived?”An archived project is read-only. Nothing is deleted. Open it and choose Unarchive and edit, or use Unarchive project in the project card’s ⋮ menu. See Archive a project.
What is Bali?
Section titled “What is Bali?”Bali is the AI Producer agent inside Jabali Studio. You can ask it questions, edit content or generate new assets in natural language. See Using Bali.
Can I use Bali to edit my game?
Section titled “Can I use Bali to edit my game?”Yes. You can say things like:
- “Rewrite this dialogue to be more sarcastic.”
- “Show me the background image for Scene 2.”
- “Generate a new name for my space knight character.”
Which AI model does Bali use, and can I change it?
Section titled “Which AI model does Bali use, and can I change it?”You can choose. Click the model chip next to + under the chat box, or open Project Settings → AI Settings. The choice is saved per project. See Models and behavior.
Why is Bali asking me to approve something?
Section titled “Why is Bali asking me to approve something?”Bali asks before running shell commands and before using tools from MCP servers. Review what it wants to do, then click Approve or Deny. See Shell tool and MCP servers.
Sparks and billing
Section titled “Sparks and billing”What are Sparks?
Section titled “What are Sparks?”Sparks measure how much work Bali does. Simple requests use fewer Sparks than big tasks or asset generation. See Sparks and usage.
Uploading files
Section titled “Uploading files”What files can I upload to Jabali Studio?
Section titled “What files can I upload to Jabali Studio?”In the Assets tab, you can upload images (such as PNG, JPG, WebP and SVG), audio (WAV, MP3 and OGG), video (MP4), 3D models (GLB, glTF, OBJ, FBX), fonts, and text or data files. Each file can be up to 10 MB, and archives up to 100 MB. See Upload your own assets.
How do I upload custom artwork or sounds?
Section titled “How do I upload custom artwork or sounds?”Open the Assets tab and click the Upload Asset button, or drag files onto the tab. See Upload your own assets.
How do I give Bali a design document or reference image?
Section titled “How do I give Bali a design document or reference image?”Click + under the chat box and choose Attach files, or drag the file onto Bali’s panel. See Attachments.
Playtesting
Section titled “Playtesting”How do I test my game in Jabali Studio?
Section titled “How do I test my game in Jabali Studio?”Use the Preview tab to play inside Studio, or click Run in new window in the toolbar to playtest in a separate window. You can preview from the start or jump to a specific scene. See Playtest your game.
How do I see what my game looks like on a phone?
Section titled “How do I see what my game looks like on a phone?”Open the Dimensions menu above the preview and pick a phone or tablet, such as iPhone 14 Pro or iPad Air. Use Rotate to switch between portrait and landscape. See Check other screen sizes.
Editing and layout
Section titled “Editing and layout”Where do I change scene structure or layout?
Section titled “Where do I change scene structure or layout?”In Godot projects, use the Layouts tab to edit .tscn scene files. For game logic, use the Scripts tab. In web projects, ask Bali to change the layout in code.
How do I change a character’s look or name?
Section titled “How do I change a character’s look or name?”Use the Assets tab, or ask Bali in the chat. For example:
- “Change the character Nova’s outfit to a space uniform.”
- “Rename this character to Commander Ray.”
Publishing and exporting
Section titled “Publishing and exporting”How do I publish my game?
Section titled “How do I publish my game?”Click Publish in the top-right corner of Studio. Your game is updated on Jabali and playable through a shareable link. See Publish your game.
Can I export my game as a standalone file?
Section titled “Can I export my game as a standalone file?”Not yet, but we’re working on it.
Performance and compatibility
Section titled “Performance and compatibility”What are the system requirements for Jabali Studio?
Section titled “What are the system requirements for Jabali Studio?”Windows 10 or later, or macOS 12 or later, with at least 4 GB of RAM (8 GB recommended) and 500 MB of free disk space. See Install Jabali Studio.
How do I update Jabali Studio?
Section titled “How do I update Jabali Studio?”Studio checks for updates while it’s running. When a notification says a new version is available, click Update, then Quit and Install. See Update Jabali Studio.
How do I free up disk space?
Section titled “How do I free up disk space?”Remove the local copy of games you aren’t working on: click ⋮ on the project card and choose Delete local content. Upload any unsaved changes first. See Free up disk space.
Still need help?
Section titled “Still need help?”- Something not working? See Troubleshooting.
- Re-check the installation guide.
- Explore the Studio interface overview.
- Ask the team and community on the Jabali Discord.

