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Add skyboxes to 3D games with Bali

A skybox is the sky and distant scenery that surrounds a 3D world. Instead of generating one from scratch, Bali searches a library of ready-made skyboxes and picks the closest match for your game. You get a game-ready result faster and spend fewer Sparks.

  1. Ask Bali, for example: “Find a stormy sunset skybox for the desert level.”

  2. In the Generate Skyboxes card, adjust the description if needed. You can also set:

    Option What it does
    Negative Prompt (Optional) Things you don’t want, such as city lights or clouds.
    Style Name (Optional) A visual style to match.
    Destination Path Where the skybox is saved. It must end in .png or .jpg.
  3. Click Generate to preview the best match.

  4. Click Done to save it to your project. By default it’s saved as assets/skyboxes/skybox.png.

Not quite right? Change the description and try again. Describing the time of day, weather, colors and mood gives the best matches.

Ask Bali to apply it: “Use assets/skyboxes/skybox.png as the sky for the main scene.” Bali sets it up for your engine.

Watch: Swap in a more seamless skybox (2:03, from the tutorial Finishing Our 3D ‘Floor Is Lava’ Game in Jabali Studio)