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Create your first game in Jabali Studio

This guide walks you through creating a new game directly inside Jabali Studio, from your first prompt to a published, playable game.

After you sign in, the Studio home screen gives you several ways to start:

Option Best for
Describe your idea Any game. Write a prompt and Bali builds a first playable version.
Add design files to your prompt Games you’ve already planned in documents, sketches or reference images
Suggest an Idea Getting a starting prompt when you don’t have one yet
Templates Fast game creation from a ready-made genre template

Jabali Studio can also open games you created on Jabali Web or FriendJam, but it is a full game creation environment in its own right. See Open and manage projects.

The Jabali Studio home screen with the “Describe your idea” prompt box

Under the prompt box, you can choose the Engine (Godot or Web, with starters like Phaser and Three.js) and the Camera (2D or 3D), or leave both on Let Bali Decide and let Bali pick the best option for your prompt. Engines and web projects explains the options.

The prompt box with Engine and Camera options and a Suggest an Idea button

Already have a game design document, concept art or a spreadsheet of items? Click Add design files to attach them to your prompt. Bali uses them as source material for the game. You can attach Markdown, text, JSON, YAML, CSV, XML, PDF, images, audio, video, 3D models and archives such as ZIP. If you attach files without writing a prompt, Bali creates a game based on the files alone. See Attachments for limits.

Click Templates in the sidebar to browse ready-made Godot games, such as Interactive Story, Character Simulation, 3D Racer, Dungeon Crawler RPG, Match 3, Rhythm Platformer and Trivia Game. Click Use Template on the one you want.

Studio shows a Setup checklist for the template. Fill in what you can, or click Finish with AI to let Bali complete the rest. Generating the project files can take a few minutes, and it continues in the background if you go back to the home screen.

Watch: Starter templates and changing a template game (1:03, from the workshop Jabali Workshop, 6 March 2026 (part 1))

Describe the core idea of your game in one or two sentences. Cover the setting, tone, main character(s) and the player’s objective. Not sure where to start? Click Suggest an Idea.

Good prompt

Reflections: Navigate the life of Jay, a 22-year-old graduate from the University of California, Los Angeles, as he attempts to discover his life’s purpose through a series of conversations with his family, friends and mentors.

Bad prompt: too vague

A game about a recent graduate.

Bad prompt: too long-winded

Step into the multilayered consciousness of Jay, a 22-year-old recently unshackled from the institutional rhythms of the University of California, Los Angeles, who now finds himself suspended in a liminal space between youthful idealism and the encroaching obligations of adult reality, straddling an internal tug-of-war between the romanticism of self-expression and the paralysis of boundless choice.

Tips for your first prompt

  • Name the genre, 2D or 3D, the engine if you have a preference, and the art style. Watch at 29:31
  • Match the length to how clear your idea is. If you know exactly what you want, write it all out. If it’s a rough idea, keep it short and say so. Watch at 1:26:24
  • End by asking Bali to talk through the design with you before it builds. Watch at 03:44

Don’t worry about getting every detail in. You can add detail later.

When you submit your prompt, Studio creates the project and opens it on the Preview tab. If something goes wrong, click Retry, or Back to Home to edit your prompt.

Watch: Turn a vague prompt into a specific one (2:09, from the masterclass How to Build a Game on the Jabali Studio)

Bali asks follow-up questions to shape your game. Answer them to flesh out your vision. Bali also builds a setup checklist in the right pane, so you can see what it is working on next.

A Project Plan card at the top of Bali’s chat tracks how far along your game is: Concept and Design, First Playable Version, Improve Design & Mechanics and Publish First Version. You can add more design documents or references at any time by attaching them in the chat.

Bali asking clarifying questions next to the setup checklist for an interactive story

Ask Bali anything about the current game or the choices it made during development. For example: “What are the endings for this story?”

Watch: Ask Bali to talk through the design before it builds (2:50, from the masterclass Designing Game Systems That Feel Good)

Step 3: Test, note improvements, tell Bali and repeat

Section titled “Step 3: Test, note improvements, tell Bali and repeat”

Test your game with the in-Studio Preview, or publish it to the Jabali cloud and play it there.

Previewing a character simulation game inside Jabali Studio while Bali reports progress

To see how your game looks on phones, tablets and desktop screens, use the Dimensions menu above the preview. See Check other screen sizes.

As you play, check that the core mechanics, content, audio and visuals match your vision, and look for bugs. Then tell Bali what to change, for example if you want the background to match UCLA colors.

Repeat until you are happy with the game. Bali best practices explains how to phrase changes and bug reports.

Watch: Playtest, then tune with Bali (3:45, from the tutorial Refine, Balance, and Polish: Finalizing Our Frogger-Style Game with Bali)

When all your changes are in, click Publish. Review the game’s name, version, description and poster, then confirm. Your game syncs to the Jabali cloud and becomes playable online.

The Publish Game dialog with name, description and poster fields

The Publish Game dialog showing “Game successfully published” at 100%

Publish your game covers every field in the dialog.