🧭 Jabali Editor UI Overview
The Jabali Desktop Editor features a clean, split-pane interface designed for powerful game creation with minimal complexity.
Whether you’re refining assets, editing gameplay logic, or collaborating with the AI Co-Pilot, the layout is built to keep your creative flow uninterrupted.
🖥️ Interface Structure
The Editor interface has two main panes:
Pane | Description |
---|---|
Left Pane – Co-Pilot | Your AI assistant for prompts, questions, edits, and creative suggestions. |
Right Pane – Game Editor | The main editing area where you view, modify, and manage your project. |
🤖 Co-Pilot Panel (Left Pane)
The Co-Pilot lets you interact with your game using natural language.
What you can do:
- Ask questions about assets, levels, or logic
- Preview and edit artwork, scenes, and scripts
- Generate or regenerate characters, dialogue, or layout
- Make direct edits using suggestions or follow-up commands
You can click on quick actions such as:
- Edit background image
- Generate new character artwork
- Review game configuration
Learn more in Using Co-Pilot
🎮 Game Editing View (Right Pane)
This is your central workspace. Across the top are four powerful tabs:
1. Preview
View a live preview of your game as it currently exists, including updated visuals, scripts, and interactions.
- Great for reviewing layout and flow.
- Click Run to simulate gameplay on desktop in a separate window or Refresh after changes.
2. Assets
Browse and manage all game assets:
- Character sprites
- Backgrounds
- Sound files
- UI elements
From this tab you can:
- Upload new assets
- Regenerate visuals via AI
- Replace or rename files
- Review asset metadata and linked scenes
3. Layouts
View and edit all game layout files, structured as Godot
.tscn
scenes.
This tab is ideal for:
- Arranging level geometry
- Positioning characters and objects
- Editing node trees and interaction zones
Each layout corresponds to a scene in the game’s story or level structure.
4. Scripts
Explore and modify the game’s logic in GDScript.
You can:
- Edit game logic for interactions, NPC behavior, scoring, triggers, etc.
- Debug issues using Co-Pilot or in the terminal log view
- Save and test changes in real time
Scripts are organized by scene or asset type.
📤 Publishing Your Game
When you’re ready, click Publish in the top-right corner to export your changes.
This will:
- Sync your edits to Jabali’s cloud
- Update the hosted version of your game
- Generate a new playable link (or replace an existing one)
🛠 Additional UI Controls
Control | Description |
---|---|
Run | Playtest your current scene or game |
Settings | Change project preferences, resolution, or export settings |
Refresh | Reload the preview with the latest changes |
Report | Flag issues or provide feedback on Co-Pilot suggestions |
Ready to dive in?
Explore your game like never before with Jabali’s powerful, prompt-driven editor.