🧭 Jabali Editor UI Overview

The Jabali Desktop Editor features a clean, split-pane interface designed for powerful game creation with minimal complexity.

Whether you’re refining assets, editing gameplay logic, or collaborating with the AI Co-Pilot, the layout is built to keep your creative flow uninterrupted.

Jabali Editor UI


🖥️ Interface Structure

The Editor interface has two main panes:

Pane Description
Left Pane – Co-Pilot Your AI assistant for prompts, questions, edits, and creative suggestions.
Right Pane – Game Editor The main editing area where you view, modify, and manage your project.

🤖 Co-Pilot Panel (Left Pane)

The Co-Pilot lets you interact with your game using natural language.

What you can do:

  • Ask questions about assets, levels, or logic
  • Preview and edit artwork, scenes, and scripts
  • Generate or regenerate characters, dialogue, or layout
  • Make direct edits using suggestions or follow-up commands

You can click on quick actions such as:

  • Edit background image
  • Generate new character artwork
  • Review game configuration

Learn more in Using Co-Pilot


🎮 Game Editing View (Right Pane)

This is your central workspace. Across the top are four powerful tabs:

1. Preview

View a live preview of your game as it currently exists, including updated visuals, scripts, and interactions.

  • Great for reviewing layout and flow.
  • Click Run to simulate gameplay on desktop in a separate window or Refresh after changes.

2. Assets

alt text Browse and manage all game assets:

  • Character sprites
  • Backgrounds
  • Sound files
  • UI elements

From this tab you can:

  • Upload new assets
  • Regenerate visuals via AI
  • Replace or rename files
  • Review asset metadata and linked scenes

3. Layouts

alt text View and edit all game layout files, structured as Godot .tscn scenes.

This tab is ideal for:

  • Arranging level geometry
  • Positioning characters and objects
  • Editing node trees and interaction zones

Each layout corresponds to a scene in the game’s story or level structure.


4. Scripts

alt text Explore and modify the game’s logic in GDScript.

You can:

  • Edit game logic for interactions, NPC behavior, scoring, triggers, etc.
  • Debug issues using Co-Pilot or in the terminal log view
  • Save and test changes in real time

Scripts are organized by scene or asset type.


📤 Publishing Your Game

When you’re ready, click Publish in the top-right corner to export your changes.

This will:

  • Sync your edits to Jabali’s cloud
  • Update the hosted version of your game
  • Generate a new playable link (or replace an existing one)

🛠 Additional UI Controls

Control Description
Run Playtest your current scene or game
Settings Change project preferences, resolution, or export settings
Refresh Reload the preview with the latest changes
Report Flag issues or provide feedback on Co-Pilot suggestions

Ready to dive in?
Explore your game like never before with Jabali’s powerful, prompt-driven editor.