✨ Prompting Guide

Writing effective prompts is key to getting high-quality, playable content from Jabali. Whether you’re designing rich characters, atmospheric levels, or game assets, this guide will help you prompt like a pro.


🎮 What Are Prompts?

Prompts are short text descriptions you provide to Jabali that guide AI-generated content. Think of them as your way of “telling” Jabali what kind of game, scene, or character you want — in natural language.

Prompts power generation for:

  • Game settings (theme, setting, visual style)
  • Scenes and levels
  • Characters and dialogue
  • Assets (images, sounds, backgrounds)

🧠 General Prompt Tips

  • Be specific but concise
  • Use vivid, descriptive language
  • Think like a screenwriter or game designer
  • Don’t worry about grammar — clarity matters more than perfect syntax

✅ Good Prompt:
A foggy graveyard under a full moon, overgrown with weeds and crumbling statues. A lone ghost waits by an old mausoleum.

❌ Weak Prompt:
A spooky level.


🗺️ Game Concept Prompts

When starting a new game, begin with a clear description of your idea. A well-structured game prompt should cover:

Component Example
Genre Visual novel, roguelite RPG, arcade shooter
Setting A haunted forest, alien planet, steampunk city
Main Character A detective squirrel, a lonely robot, a retired space captain
Tone/Theme Whimsical, dark mystery, coming-of-age, redemption

Example Prompt:
A cozy visual novel set in a sleepy seaside village, where the player is a retired pirate solving magical mysteries. The theme is healing and found family.


🧍 Character Prompts

Character prompts have two parts:

  1. Physical Description – What the character looks like
  2. Outfit Description – What they’re wearing

📌 Format:

Physical: [body type, features, expression, species]

Outfit: [clothing style, materials, accessories]

✅ Example:

Physical: A short elf with fiery red hair, golden eyes, and a mischievous smile.

Outfit: Wears a green cloak, leather boots, and carries a crystal-tipped staff.

🖼️ Asset Prompts (Backgrounds, Objects)

Image prompts help Jabali generate game visuals. Use them to request scenes, items, and environmental art.

🖼️ Background Example:

A moonlit forest with glowing mushrooms, viewed from a top-down perspective. Pixel art style.

📦 Object Example:

A treasure chest made of obsidian and lined with glowing runes. Isometric view.

Tips:

  • Mention the art style (pixel art, 80s arcade, flat design)
  • Include perspective if relevant (top-down, side view)
  • Add atmosphere (foggy, cozy, neon-lit, rainy)

❌ Common Prompting Mistakes

Mistake What to Do Instead
Too short Add details (what, where, how it looks/sounds)
Too vague Use genre, mood, and action words
Conflicting styles Stick to one aesthetic (e.g., don’t mix “pixel art” and “realistic”)
Describing gameplay rules Focus on what appears, not how it functions (for assets)

🧪 Iterate and Improve

Not happy with the result? Refine and retry.

  • Add adjectives to clarify tone (“a gloomy forest” instead of “a forest”)
  • Break up long ideas into smaller prompts
  • Use the regenerate option to explore variations

🧰 Advanced Prompting Tips

  • Reference styles you like (e.g., “like an 80s anime”, “Tim Burton-inspired”)
  • Use metaphor or tone words to influence aesthetics (“haunted carnival with a playful vibe”)
  • Layer prompts across different scenes and characters to maintain consistency